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CLASSES - displays a list of all loaded classes.OBJ - is used in conjunction with the following parameters.NAMECOUNT - return the number of registered names.MEMSTAT - displays memory usage information.MEM - displays allocated memory information.FLUSH - tells the engine to flush all engine caches.DUMPNATIVES - displays all native functions.DUMPCACHE - displays objects in cache and their cache attribute.DIR - displays all used directories and files.RECURSE - tells the engine to simulate a runaway recursion or loop.GPF - tells the engine to simulate a general protection fault.EATMEM - tells the engine to simulate eating up all available system memory.CRASH - tells the engine to simulate a fatal crash.DEBUG - is used to simulate various errors with the following parameters identifying which.CONFIGHASH - displays configuration information.START - similar to OPEN, difference is it does a TRAVEL_Absolute instead of TRAVEL_Partial.
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SERVERTRAVEL - travels the client to the server by the name/address of the string that comes immediately after.RECONNECT - reconnects the client to the current game/server.OPEN - tells the engine to open a map by the name of the string that comes immediately after.EXIT - tells the engine to shutdown and close the application.DISCONNECT - disconnects the client from the current game/server.CANCEL - tells the engine to cancel an in progress connection attempt.The following is a list of engine supported console commands Lists of commands can also be stored in text files in the system directory and executed by typing "exec filename " at the console. They can do various things from resetting the engine to setting particular actor's variables. Console commands may be executed from within the game, from within the editor, or if the game has been started using the -server switch, from the server's console. To use console commands, bring up the console and type them in.